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| Ayatsuri Update [Fin] | |
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Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Ayatsuri Update [Fin] Sun Sep 06, 2015 6:12 pm | |
| Character Profile Name: Ayatsuri Age: 19 Clan: Kaguya Village: Kumogakure Ninja Rank: Jonin | S Rank Character Development Friends: Hitomi; Kozai Uzumaki Enemies: N/A Misc: N/A Combat Ability Ninja SkillsNinjutsu: 0 Taijutsu: 5 Genjutsu: 0 Bukijutsu: 5 Fuinjutsu: 0 Kugutsu: 5 Medical Ninjutsu: 0 StatsStrength: 96 [121] Speed: 96 [121] Durability: 82 [117] Bone Durability: 167 Handseal Speed: 6 Perception: 151 Weapon Speed: 146 ArsenalElements: N/A Chakra: 500 Weapons & Items: Rapierx20 Bone Daggers [A] x1 Bone Bow [A] x50 Bone Arrows [A] x1 Bone Katana [A] White Square2 containers, filled with Uzumaki blood 1 small scroll Jutsu: All Academy Generic Sealing/Unsealing Other Experience: 1550 Ryo: 5300
Last edited by Ayatsuri on Wed Oct 07, 2015 2:44 am; edited 21 times in total | |
| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Mon Sep 07, 2015 2:55 am | |
| The Army
- Pawn:
Name: Pawn Rank: B Type: Defensive/Supplementary/Offensive Slots: 25 | 25 Description: Composed of a tight, thick metallic weave, this puppet looks almost nothing like what many would consider a ‘traditional’ puppet and, in fact, passing as nothing more than simple clothing in a crowd. By the very nature of the puppet, its exact appearance can change a bit as the puppeteer refits and resews it better fit the situation. However, at its core, it is a garment, generally a red dress or a cloak with sleeves, which the puppeteer can wear around as though it were normal clothes. Should the garment be removed, it can of course move about under the instructions of the puppeteer. The fabric of the puppet can ‘open’ in many places, such as along the arms or chest, allowing the wearer to quickly slip in and out of it. The puppet is, though, surprisingly heavy to those unused to wearing it, due to the weighty nature of the construction and the multiple layers that comprise it. Modifications:
- Puncturing Cables (x2): Uniquely modified to fit this puppet’s unusual design, the cables are wound throughout the arms and torso of the puppet, lying in wait just beneath the surface of the fabric. The cables extend from the sleeves, with each sleeve capable of issuing up to 5 cables, each about a quarter inch thick, three inches wide, and deadly sharp on their tips.
- Insulated Creation (C): Constructed with a non-conductive lining and ran through with similarly non-conductive materials in key locations of the puppet’s design, this puppet does not conduct electricity and has somewhat increased resistance to electrically based attacks.
- Reinforced Hull (B): Tightly woven, thickly knit, and made of multiple layers, this puppet can stand up to a beating. The construction allows it additional defensive capabilities such that it can act as a sort of armor or, should it find its way onto someone else, can restrict them rather easily without a great fear of breaking.
Location of Insignia: Inside the puppet, between the shoulder blades. Price: 1000
- Black Knight:
| Name: Black Knight Rank: S Type: Offensive/Defensive Slots: 37 | 40 Description: A hulking puppet of elegant make, Black Knight stands at just over nine feet in height, dwarfing any mere mortal in his great stature. With broad shoulders and an overall powerful build, the puppet can intimidate even the bravest of warrior with but a glance. Appearing as a classic knight, the puppet looks to be a massive suit of black armor with dull gunmetal gray accents laid into it. The helm, which obscures the whole of the nonexistent face of the puppet, resembles the beak of some avian creature and conceals what appears to be an endlessly black void. Though a puppet of dense and powerfully defensive Kaguya bone, the construct is surprisingly light, allowing it to move quickly on the battlefield. Unlike some puppets, Black Knight boasts an immediately visible great sword, a massive thing of about seven foot’s length and a foot and a half's width at the base, the blade is viciously sharp and amazingly deadly. Modifications:
- Armament Augmentation: The characteristic weapon of the puppet, this augment takes the form of a huge great sword, long and wide and terribly sharp. The heft of the blade alone allows it to crush men and their puny defensive measures and the cutting edge spells certain death for any who would oppose the puppet’s master. Though Black Knight most often carries the weapon around, it can be stored within its body for safekeeping or travel. While huge, the creature wields the blade with terrifying proficiency, tossing it around almost as if it had no weight at all.
- Reinforced Hull (B) x3: Little more than an elaborate suit of armor passing as a person, this puppet is a hulking construct capable of taking a massive beating. Metal in nature, additional reinforcement in key locations, such as the joints, has served to make this truly a difficult force to reckon with in combat.
- Piston Blade: Stored in the puppet’s left arm, this blade, sharp and deadly, springs forth at a simple command on the master’s call. From here it can serve simply as a hidden blade, though one of a rather strange make as it is thick and almost chisel like. However, it has a twist: should the puppeteer desire, the blade can become like a jackhammer, rapidly launching forward and back, over and over, at great speeds. This allows the blade and its deadly sharpness to tear through defenses and crush armors with ease. The blade itself extends out two feet from the puppet’s arm.
- Internalized Joints: Constructed carefully and with survivability in mind, this puppet keeps all of its joints on the inside of its body, any weak points internalized and covered with armor and thick cloth. As such, the puppet has no seams or anything like that, safeguarding it from any sort of dust, sand, or other material which might otherwise clog its delicate functions.
- Vibro Blade: A vibrating system placed within both the main greatsword of the puppet and at the base of the Piston Blade, this augmentation allows for the puppet to effortlessly slice through even the strongest of defenses, ensuring that virtually no one can hid from his mercilessly hunting blade. So powerful is it even that it can oftentimes cut straight through other warrior's prized weaponry.
Location of Insignia: At the base of the blade on either side and on the back of the inside of the helmet. Price: 2000
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- Black Queen:
| Name: Black Queen Rank: B Type: Offensive Slots: 23 | 25 Description: A dainty and fragile looking puppet, the Black Queen is anything but. Made in the image of the palest of maidens, this feminine puppet dons a beautiful, handcrafted dress of the purest white, adorned with white lace and gold trimmings. Upon the head of the puppet, a huge golden mask resides, resembling a sort of highly stylized sun with seven points radiation from the headpiece. The golden object rests upon the puppet’s face, obscuring what would otherwise be her upper head and eyes. Hair like silver moonlight cascades down from the ornamental covering. The most notable part about the Black Queen, however, lies below the torso. Rather than legs, the dress she wears simply extends down to the ground, ending in a collection of metallic gold-tipped strips of fabric, fanning out elegantly like the rays of the sun. In place of legs, the puppet simply floats, making her look like the most lovely of ghosts, though this lack of legs belies a deadly surprise. Modifications:
- Puncturing Cables (x2): Located within the lower body of the puppet, twin cores house these powerful white cables which extend from her lower half, where a normal person’s legs would be. They are stylized to look like snakes and possess a white color the same as her clothing, completing the aesthetic. Each bears a single, jagged stripe of the metallic gold trim she bears, running along its length and ending in a golden tip at the snake’s nose. Each of these cables houses a singular, tiny eye and can puncture through the toughest of defenses, especially when the ten of them function in concert.
- Current generator: Located in the ornate headdress the puppet wears, this device allows the puppet to run a current through its whole body. Particularly deadly in conjunction with its more offensive modifications, this allows the puppet to paralyze those unfortunate enough to come into contact with it or who find themselves entangles by the snake-like cables.
Location of Insignia: On the back of both of her gloves Price: 1000
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- Queen's Double:
| Name: Queen’s Double Rank: S Type: Defensive/Supplementary Slots: 36 | 40 Description: Picture An ingenious puppet created to serve as a double for the puppeteer, The Queen’s Double can be and is most often worn as a second skin. Due to internalized hinges and other moving parts, as well as general good craftsmanship, the puppet looks completely real. Lifelike even. Kaguya clan bones riddled with additional light alloy additions provide a powerful frame upon which rests a bedrock of strong wood and metal, forming a plaque upon which the final layer of the puppet has been built. This layer is comprised of a silicone based synthetic skin which looks remarkably lifelike, complete with hair made from the user’s own follicles. As such, simple sight alone cannot differentiate the puppet from the real human as even the movements appear as those which a human would make. The mouth houses a collection of false teeth of astounding realness and is capable of full speech by using the puppeteer’s voice. The real purpose of this puppet, however, is to be worn almost like a second skin by the puppeteer. Due to this unique construction, the puppet requires no chakra or threads to move about so long as the user is wearing it, though of course should she choose to shed this outer layer threads will be required to move the puppet as a kind of look alike to the puppeteer. The puppet has the ability to split down the middle in either the front or the back, allowing the puppeteer to slip in or out of it with ease, though these seams are, of course, concealed in totality. Modifications:
- Reinforced Hull (B) (x3): Primarily built with defense in mind, both the bone frame and the under layer are highly reinforced with lightweight alloys, high durability bones, and strong wood, which allows the puppet to take a huge beating without breaking or, in many cases, even showing battle scars.
- Sensory Input Array (C): Located primarily in the head of the puppet, the creation boasts a highly sensitive and sophisticated array of sensory equipment. The perfectly lifelike eyes hide a wide array of lenses and the ears and nose send off high frequency sound pulses, allowing the user hiding within to see a readout of the echolocation and infrared data collections on a screen within the puppet, granting those within unprecedented information collection from the surrounding environment.
- Internalize Joints (D): Perhaps the part of the puppet that most impresses, all seams and moving parts of the puppet remain on the innards of the puppet, concealing its true nature completely.
- Flame Retardant Construction (A): Non-flammable components allow the puppet to resist fire based offenses of even high calibers an prevent the puppet from catching ablaze randomly in the heat of battle.
- Insulated Creation (A): Combine with the other defensive measures of the creation, a highly insulated frame and construction allows the puppet to be worn almost as a kind of armor. Additionally, this system prevents stray electrical jolts or attacks to fry the internal machinery of the sensory array.
Location of Insignia: The bottom of the soles of both feet. Price: 2000
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- Kozai:
| Name: Kozai Uzumaki Rank: A Type: Offensive Slots: 30 | 30 Description: The first of a collection, Kozai the puppet comes from Kozai the man, a once jounin of the Hidden Cloud Village and a member of the Uzumaki clan. Ayatsuri has replaced his entire skeletal structure with a replacement of her own creation, grown from her own body of dense, chakra-rich bone, adding a huge amount of defenses to the puppet. As in life, Kozai rises only to 5’4” and wears a highly lifelike synthetic skin and retains his dark blue hair and bright yellow-green eyes, giving the puppet a fully lifelike appearance such that could fool even members of the village. This faux-flesh possess a unique quality in that it can, at the will of the master, fill with a reddish liquid which perfectly approximates blushing or other colorings of the skin. Additionally, the fake skin has a warm quality to it, meaning that even a person touching it can be fooled into thinking that the boy is still alive. He wears the clothes of his life, consisting of a plain, thin white t-shirt and dark blue shorts. Because of the unique creation process, Kozai retains the chakra, chakra system, and special abilities and techniques that he had in life. This allows him full access to his hidden blood line abilities and a devastating array of electrical attacks. Combine with weaponry augmentations from his newfound nature and extra internal space, this can lead to a highly deadly surprise for anyone fighting the once-boy. Modifications:
- Internalized Joints: So as to better protect the puppet from scrutinizing eyes and pesky substances that would jam the inner workings of the doll, Kozai sports not only the fleshy overlayer but also joints and seems which are fully internalized and perfectly sealed together, preventing anyone looking at him from seeing them and stopping any sand, grit, or other particulate from entering into the puppet’s delicate innards.
- Auto-pilot String Weaver: A unique modification to this puppet, this simple creation allows for the human puppet and the master to essentially share in the creation of the chakra strings, allowing for the puppet to be manipulated with negligible effort and chakra cost, which allows for massive opportunities in stealth. However, the process required is very delicate and, as such, cannot be maintained if either party is engaged in combat of any sort. Additionally, this allows the master to cause the puppet to speak with a voice that sounds exactly like Kozai’s, though of course the puppeteer must choose what the puppet is to say.
- Current Generator: A simple device stored in the upper chest of the puppet, this allows Kozai to electrify himself at will, providing a nasty shock to anyone attempting to grapple with him. Additionally, the electrical flow can channel down the chakra chains he makes, causing the chains to take on a significantly increased ability in capturing and restraining a target.
- Reinforced Hull: A product primarily of the incorporation of the legendary Kaguya bones and secondarily of fine make and craftsmanship, Kozai has increased resistance to attacks, allowing it to easily stand up to a large beating and continue fighting. A great boon in any puppet, this sort of augmentation becomes increasingly valuable for a human puppet as repairs can be difficult and replacement is neigh impossible.
- Ballistic Senbon Cannon: Hidden in the stomach of the boy, these twin canisters can launch from a secret hatch at a moment’s notice, flying out towards a target and exploding in a deadly hail of senbon from every angle. The storm of needles is made even deadly in the make, as rather than traditional metal needles, the puppeteer has filled the tubes with needles of bone, sharper and stronger than their metal counterparts.
- Launcher (Senbon): A simple senbon launcher located in the boy’s left arm, this routes its payload to his fingers, the end joints simply popping off, dangling by a small chain, as the needles fire from their hidden location. Once done firing, either due to lack of ammunition or because the puppeteer has chosen to stop, the fingertips pop back on. The weapon houses a collection of bone needles, each hollowed and filled with a painful bone creating fluid.
- Magma Cannon: A high powered flame launcher stored in the boy’s empty chest cavity, this weapon expels flaming death from the puppet’s mouth. Capable of launching a vicious stream of hot flames or a few balls of concentrated fire power, this attack is extremely difficult to predict and can sear through many defenses with ease.
Location of Insignia: Upon the left shoulder, like a small tattoo. Price: 1500
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- Code:
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[b]Update[/b]: [b]Gained/Spent[/b]: (Include any exp/ryo you gained/spent, any items/jutsus you gained or lost, etc.) [b]Amount Left[/b]: [b]Link to Topic[/b]:
Last edited by Ayatsuri on Sat Oct 03, 2015 4:52 pm; edited 2 times in total | |
| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Mon Sep 07, 2015 2:57 am | |
| [code] Update: Missions; Ranking up genin - spec jonin (-6000 exp) Gained/Spent: 6000 exp | 6000 ryo Amount Left: 500 exp | 6500 ryo Link to Topic: this | |
| | | Neah Senju Hokage
Posts : 258 Join date : 2015-02-27 Age : 36
| Subject: Re: Ayatsuri Update [Fin] Mon Sep 07, 2015 3:49 am | |
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| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Tue Sep 08, 2015 4:34 am | |
| Update: Learning: Attack, Lunge, Double Gained/Spent: -150 exp for buying Puppet Technique Amount Left: 350 exp Link to Topic: Here | |
| | | Webmaster Administrator
Posts : 1430 Join date : 2015-02-27 Age : 28
| Subject: Re: Ayatsuri Update [Fin] Tue Sep 08, 2015 7:25 am | |
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| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Tue Sep 08, 2015 5:30 pm | |
| Update: Purchase Gained/Spent: -5000 ryo Amount Left: 1000 ryo Link to Topic: This | |
| | | Dray Kiri Chunin
Posts : 299 Join date : 2015-02-27
| Subject: Re: Ayatsuri Update [Fin] Tue Sep 08, 2015 5:48 pm | |
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| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Thu Sep 10, 2015 11:05 pm | |
| Update: Missions Gained/Spent: 550 exp | 700 ryo Amount Left: 850 exp | 1700 ryo Link to Topic: Link | |
| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Sat Sep 12, 2015 4:33 am | |
| Update: Training (Skillful Achievement with a Human Body; Marcozcy Bind) Buying (Promotion; Castle; En Passant; Draw) Gained/Spent: -450 exp Amount Left: 400 exp | 1700 ryo Link to Topic: Link | |
| | | Webmaster Administrator
Posts : 1430 Join date : 2015-02-27 Age : 28
| Subject: Re: Ayatsuri Update [Fin] Sat Sep 12, 2015 1:15 pm | |
| Approved. Please state the ranks of the techs next time~ | |
| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 1:59 am | |
| Update: Training: Rank and File (A) Samurai Sabre (A) Iai Beheading (A) Gained/Spent: --- Amount Left: --- Link to Topic: Link | |
| | | Webmaster Administrator
Posts : 1430 Join date : 2015-02-27 Age : 28
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 3:48 am | |
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| | | Guest Guest
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 4:20 am | |
| Can we return to that first one? You don't get to skip ranks. Go be a Chuunin first. The post you link to does not add up to what you said. Non mission posts don't give you ryo. These are just my issues with update #1.
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| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 4:37 am | |
| 1. Ok 2. Should link here. If not I'm just bad at linking things. I still count 9093 words. 3. That thread contains no non-mission posts so far. Thank you. | |
| | | Guest Guest
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 4:43 am | |
| Your math there is still off with the Ryo. I only counted about 700. |
| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 4:46 am | |
| Should be 9000 words, 30 instances of that mission, 200 ryo per mission. So 6000 ryo, no?
This was all done prior to the change in the mission system rules of course. | |
| | | Guest Guest
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 4:48 am | |
| I do not see 30 instances here. |
| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 4:52 am | |
| Uh, it was word count for 30 instances I guess? Not sure what else to put. She practiced with a sword and the like for 9000 words. Did you want her to defeat 30 enemies? I can edit that in if so. | |
| | | Guest Guest
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 4:56 am | |
| Yes, you have to actually DO the mission 30 times. You also do not get to skip Chuunin. Your whole character updates need looked at since the first one was faulty. |
| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 5:01 am | |
| Not skipping to spec jonin is fine. The rest of the update aside from potentially buying the sword should be unaffected by that.
As for doing the missions, I'm a bit confused. The mission was to practice with her sword, which she did. Do you mean like more detail on the missions? | |
| | | Guest Guest
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 5:02 am | |
| I mean going over the word count means you get more exp, not that you did it several time. |
| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 3:02 pm | |
| Each post should be three instances of the mission, if I remember correctly. I can re-post them as individual posts though if that helps. | |
| | | Ayatsuri Kumo Genin
Posts : 164 Join date : 2015-09-06
| Subject: Re: Ayatsuri Update [Fin] Sun Sep 13, 2015 6:46 pm | |
| Also, am I ejected from the event now or....? | |
| | | Webmaster Administrator
Posts : 1430 Join date : 2015-02-27 Age : 28
| Subject: Re: Ayatsuri Update [Fin] Sat Sep 26, 2015 3:24 pm | |
| I apologize for having overlooked this. The missions are fine~ | |
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| Subject: Re: Ayatsuri Update [Fin] | |
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| | | | Ayatsuri Update [Fin] | |
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