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Webmaster Administrator
Posts : 1430 Join date : 2015-02-27 Age : 28
| Subject: Limited List 2.0 Sat Oct 03, 2015 9:20 pm | |
| - Ninjutsu:
- Non-Elemental:
Name: Edo Tensei Rank: S Type: Ninjutsu Element: None Range: NA Handseals: Tiger, snake, dog, dragon, clap Speed: NA Description: The user performs a ritual in order to return the soul of a dead being with a manifested body's host. To perform this ritual the user must have a sample of the revived's DNA and a living human host to sacrifice. (PC or staff npc). After sacrificing the target the soul of the revived will enter the body of the sacrificed and retain all physical aspects it had previously, upon the time of death with the exception of black eyes and cracked skin. They will also have full knowledge of previous intelligence, including jutsu, personality and history. This ritual requires a 500 WC Topic to perform.
After the ritual is performed, the revived is able to act as they were before. The user of Edo Tensei is able to control their reviveds effortlessly and cause them to bend against their will. They are unable to resist other than verbally.
The revived characters are indeed immortal. If their physical body is destroyed, it will simply reform. One must find another way to deal with them. If the edo dies or runs out of chakra, it will simply fade to dust.
The user is also able to summon an edo tensei at will, bringing them through the ground in the form of coffins. For each edo summoned in this manner the user will have to pay 70 Chakra. Edos can go anywhere, however upon loosing all of their chakra they will turn to dust for the remainder of the topic. Edos can only be summoned within 10 meters of the user.
This technique receives no Chakra reductions.
Requirements: 5 Ninjutsu, must know at least 10 A+ ranked non-elemental ninjutsu
Name: Creation Rebirth Rank: S Type: Ninjutsu Element: None Range: Self Handseals: Clap Speed: NA Description: This jutsu costs no Chakra to activate. Every turn after the turn this jutsu is activated, the user will gain one Creation Token. The user can have up to ten creation tokens at one time. Upon activating this jutsu again, the user will gain twenty Chakra points for every creation token they have. After gaining this effect, the user will be unable to activate this jutsu again for the remainder of the thread. Upon entering a new thread with this jutsu active, the creation token count resets. Requirements: 5 Ninjutsu, 10 A+ Ranked ninjutsu
Name: Fission Technique Rank: S Type: Ninjutsu Element: None Range: Self Handseals: None Speed: NA Description: The user is able to make a perfect copy of themselves. This technique only copies the user, not items held by the user. This copy will appear as a clone, however in reality it is a living being separate from the user. This duplicate cannot be dispersed and will live out a full life until killed. The user cannot create another duplicate until the first dies. The duplicate cannot use fission techniques or any type of clone jutsu.
The duplicate will have a Chakra pool equivalent of one level lower than the user. They will have skills equal to the user and 75% of the users base stats. The duplicate will not receive Chakra discounts for jutsu. The duplicate has access to all of the users jutsu. Requirements: 5 Ninjutsu Skill, 10 A+ rank ninjutsu and 3 clone based ninjutsu.
Name: Flying Raijin (Flying Thunder God) Rank: S Type: Ninjutsu Element: None Range: All Handseals: None Speed: Instant Description: The user is able to freely travel through space to any location of their knowledge where a Hiraishin seal is located. This jutsu also gives the user the ability to place a Hiraishin seal on any surface that will accept a seal for a C ranked amount of chakra. This seal is placed as fast as the users hand can make contact with the surface. This seal cannot be physically removed and must be done with a seal removal technique. Requirements: 5 Ninjutsu Skill, 3 Fuinjutsu Skill, 7 A+ ranked ninjutsu, 80 speed and 3 B+ ranked fuinjutsu
Name: Living Corpse Reincarnation Rank: S Type: Ninjutsu Element: None Range: Affected Target Handseals: None Speed: NA Description: Upon making eye contact with the target, the user can activate this jutsu. The user traps the target in a genjutsu void. In the void, both parties' bodies' are at peak condition. The target must fight off the user for up to ten posts. If the target dies within the void, the user is able to take over the target's body. If the target is able to resist or should the user die while in the void, the two will return to the real world where things will be normal once again. They will have Chakra pools equal to that of before entering the void.
Should the user manage to take over the targets body, the target will die. If the user chooses to do so, they will be able to retain 10% of the target's base stats as well. This jutsu can cause the user to surpass the normal limit of 100 in any stat Requirements: 5 Ninjutsu Skill, 4 Genjutsu Skill, 10 A+ ranked ninjutsu, 5 A ranked genjutsu
Name: Rasengan Rank: A Type: Ninjutsu Element: None Range: Touch Handseals: None Speed: None Description: The user performs a perfect Chakra shape manipulation to create a spiraling sphere of chakra energy. It will appear a small blue orb in the hands of the user. Upon contact with this orb, any targets will be launched and inflicted by serious damage as the Rasengan digs into whatever it touches. Unmoving objects will have craters of a half meter diameter dug into them. Requirements: 4 Ninjutsu, 5 B+ ranked Ninjutsu
Name: Earth Grudge Fear Rank: S Type: Ninjutsu Element: None Range: Self Handseals: None Speed: NA Description: The users body is filled with black thread which allows them to become a living Frankenstein. The user is able to sew together dismembered body parts at will, causing the need for the users heart to be removed in order to kill them. However, through this technique the user is able to store up to four extra hearts within themselves. These hearts must be gained from a PC or Staff NPC. Upon receiving a heart, the user can select one basic element that the owner of the heart knew and will have that affinity until the heart is removed from their body. They will also gain 30 Chakra points to add to their total Chakra pool for each heart within their body. Once all the hearts in the users body are removed, they will die. For each heart within the user a mask will form on the users body. To destroy the hearts one must destroy the mask that relates to the heart. These masks have 80 durability which regenerates every other turn.
For 40 Chakra the user can remove one mask, and by effect one heart, from their body to create a humanoid black figure that is capable of using that hearts elemental affinity. It will have a skill of ninjutsu 4 and can use any jutsu of that element that the user possesses. It has a Chakra pool of 200 and can move at speeds equal to the user, but must stay within ten meters of the user. This can be done up to four times per thread. For thirty additional Chakra the user can cause a mask from their body to fuse onto an existing masked humanoid in order to allow the humanoid an additional 150 Chakra, 5 Ninjutsu and the ability to use two elements (each of the masks). This does not mean the humanoid has an advanced nature through combining them.
Decapitating the user after having no hearts in their body is the only way to kill them. After two turns of being unable to reattach their head or insert a heart into their body, the user will be pronounced dead. Requirements: 5 Ninjutsu, 3k EXP
Name: Basic Sage Mode Rank: S Type: Ninjutsu Element: None Range: Self Handseals: Clap Speed: Varies Description: Gained upon purchase of jutsu. In order to activate, the user must clap their hands together and focus Chakra for a full post without being interrupted. The user gains 30 Stat Points within each physical Stat and has passive sensory which reaches up to 100m away from the user. This sensory is able to detect Chakra as well as relative amounts within the location detected. The user also gains an extended Chakra pool thanks to their Senjutsu affinity. They will gain half of their current Chakra amount as well as have their Chakra pool increased by 1.5x the original amount. The user receives no discounts when performing Senjutsu due to their power. This mode can be maintained for no Chakra for up to 4 turns. After 4 turns it gains an S rank upkeep that must be paid twice per turn from the users primary Chakra pool each turn. After deactivating this form the user suffers a 25 point debuff within each physical Stat. Requirements: Ninjutsu 5, Summoning contract, 3 A+ ranked summons, 10 A+ ranked nonelemental jutsu Ninjutsu or Iryo Ninjutsu or Genjutsu.
Name: Sage Mode Rank: S Type: Ninjutsu Element: None Range: Varies Handseals: Clap Speed: Varies Description: Upon clapping their hands the user can enter sage mode so long as they stand still for five seconds. The user gains fifty Stat Points within each physical Stat and is able to sense up to 150m. This sensory is able to detect Chakra locations as well as exact amounts. The user will gain Chakra equal to their current Chakra. They will also have their Chakra capacity increased by 2x the original amount. This mode can be maintained for five turns with no Chakra. After five turns this mode requires S rank upkeep twice per turn from the users primary Chakra pool every turn to maintain. Requirements: Basic Sage Mode, 2,000 EXP. At least 3 S ranked summons
- Elemental:
Name: Great Fire Destruction Rank: S Type: Ninjutsu Element: Katon Range: 50-125m Handseals: Rat → Ox → Dog → Horse → Monkey → Boar → Tiger Speed: 40 m/s Description: The user forms the required hand seals to knead Katon Chakra within their chest. They then exhume a thin stream of flames about 5 cm in diameter. After traveling at least 50 meters, the user is able to cause the fire to erupt and create a massive bulk of flames (roughly 10m diameter) to cause intense damage to targets, likely killing anyone caught in the fire. This fire burns for up to four posts on flammable objects and continues to spread in all directions at 40 meters per second for four posts. Requirements: Must have at least 10 A+ Rank Katon Techs Name: Lightweight Rock Technique Rank: A Type: Ninjutsu Element: Doton Range: Self/Touch Handseals: None Speed: +30 Description: The user is able to reduce the effects of gravity on themselves or others. This ultimately allows flight. While in this mode, the user will gain 30 speed but will lose 30 strength. This jutsu requires upkeep every 2 turns. Requirements: 5 Ninjutsu skill, 10 B+ Ranked Doton Techs Name: Mountain Sandwich Technique Rank: S Type: Ninjutsu Element: Doton Range: Up to 100 from user Handseals: Tiger → Ram → Rat → Slam hands on the ground Speed: Slabs move at 30m/s Description: After the user slams their hands on the ground, the ground on which the opponent is standing splits to create two equally sized Slabs (50m length and 50m width, 25m height). These Slabs then swing upwards together to clap against each other, crushing those inside. Requirements: 5 Ninjutsu, 10 A+ Ranked Doton techs Name: Hell Stab Rank: D-S Type: Nintaijutsu Element: Raiton Range: Touch Handseals: None Speed: None Description: The user concentrates Raiton Chakra into their fingertips to produce powerful strikes capable of doing severe damage through a thrusting motion. Rather than doing blunt damage as most pokes would, these attacks mimic lightning cutter in the sense that they have the ability to pierce targets. D Rank: Uses 5 fingers in their Nukite and is able to destroy barriers of one rank higher with a single thrust. Requires 10 Upkeep per turn. C Rank: Uses four fingers in Nukite and is able to destroy barriers one rank higher with a single thrust. Requires 15 Upkeep per turn. B Rank: Uses three fingers in Nukite and is able to destroy barriers one rank higher. Also ignores 20 durability upon striking a target. Requires 20 Upkeep per turn. A Rank: Uses two fingers in Nukite and is able to destroy barriers one rank higher. Also ignores 40 durability upon striking a target. Requires 30 Upkeep per turn. S Rank: Uses one finger in Nukite and is able to destroy 2 S rank barriers in one thrust. Also ignores 60 durability upon striking a target. Requires 35 Upkeep per turn. Requirements: 5 in Ninjutsu, 5 in Taijutsu. 5 A+ Raiton Ninjutsu, 5 A+ Taijutsu Name: Chidori Rank: A Type: Ninjutsu Element: Raiton Range: Touch Handseals: Ox → Rabbit → Monkey Speed: +20 Description: The user focuses large amounts of Raiton energy into the palm of their hand to create a mass of lightning within their palm. This mass is used to pierce targets and is an extremely quick motion, giving the attack 20 more speed than the user already has. This attack is capable of going through equal rank defenses and ignores 30 durability upon impact. If the user has a 5 in their ninjutsu skill they no longer require hand seals to form this jutsu. Requirements: 4 Ninjutsu, 10 B+ Raiton Techs Name: Kirin Rank: S Type: Ninjutsu Element: Raiton Range: 10-100m Handseals: None Speed: Near Instant Description: Using natural lightning, the user causes a thunderbolt to rain down from the clouds above and strike an opponent. This moves at 1/1000th of a second and is near impossible to dodge without prior knowledge of the attack. In order to use this jutsu, the user must form storm clouds above. Cloud formations can be caused by two Katon jutsu of A rank or higher being shot into the air. Clouds will be formed two posts after this is done. After using this jutsu the storm clouds will disperse. This jutsu receives no Chakra discounts and can only be used twice per thread. Requirements: 5 Ninjutsu, 10 A+ Raiton Ninjutsu Name: Lightning Release Armor Rank: B-S Type: Ninjutsu Element: Raiton Range: Self+.5m Handseals: None Speed: Below Description: The user electrically stimulates their nervous system to push their body to the highest physical limits. At B rank, the user must pay B rank upkeep each turn and will receive +30 speed until deactivation. To activate A rank, B rank must first be active for one turn. The user now revives a total of +30 speed, +30 durability and +15 strength for melee strikes. A rank upkeep must be paid. Each turn. To activate S rank, A rank must be active for at least one turn. The user now receives a total of +50 speed, +50 durability and +30 strength for melee attacks. Requirements: 5 Ninjutsu, 5 A+ Raiton Ninjutsu, 5 S Raiton Ninjutsu Name: Great Water Shark Bullet Rank: A Type: Ninjutsu Element: Suiton Range: 0-50m Handseals: Clap → Snake → Technique Specific Seal Speed: 75 Description: The user creates a massive water shark that is roughly 15m long, 4m wide and 3m tall. This shark travels through the air at the target for which it was aimed and consumes any energy based techniques on the way to the target. This includes things such as fireballs, wind attacks or ice spikes but would not include extremely solid techniques such as those of the doton variant. Should the shark absorb a technique, it grows in size based on what rank the jutsu is absorbed was. This technique can't absorb S ranked techniques C or lower: 1.25 larger B: 1.5x larger A: 2x larger Requirements: 5 ninjutsu, 5 B+ Ranked Suiton ninjutsu and 5 A+ ranked Suiton ninjutsu Name: Water Mirror Rank: S Type: Ninjutsu Element: Suiton Range: 10m Handseals: Snake, Boar, Tiger, Monkey, Dragon, Boar, Ram, Tiger, Snake, Rabbit. Speed: None Description: The user creates a mirror of water up to ten meters away from themselves. This mirror is capable of perfectly reflecting any ranged attack back into the direction from which it was sent. The mirror can also be rotated to change the target accordingly. This jutsu receives no Chakra discounts. Requirements: 5 Ninjutsu, 10 A+ Suiton Ninjutsu - Mokuton:
Name: Hobi Rank: S Type: Ninjutsu Element: Mokuton Range: Self or Target 10-50m Handseals: None Speed: 100 Description: The user forms a wooden barrier with defensive capabilities superior to the offensive capabilities of the Bijuudama. The barrier itself is a dome (20m diameter) that surrounds the user or target and can be used as a prison. This barrier can be split down the middle at will by the user and has 150 Durability and is one of the few techniques capable of withstanding a Bijuudama. S rank upkeep must be paid for extended uses of this jutsu. This jutsu gets no Chakra discounts Requirements: Ninjutsu 5, 2k exp
Name: Hotei Rank: S Type: Ninjutsu Element: Mokuton Range: 5-50m Handseals: Clap, Technique specific seal Speed: varies Description: The user is able to create a series of wooden hands from the ground up to 50m away from themselves. These hands (including wrists) are 90m tall. The reach of these hands is also an additional 20m. This technique can rise a maximum of five hands at a time. Each hand is extremely sturdy and has 120 durability. Each hand also has 120 strength and moves at speeds of 70. This jutsu requires S rank upkeep for extended use Requirements: 5 Ninjutsu, 1k EXP
Name: Wood Dragon Rank: A Type: Ninjutsu Element: Mokuton Range: 75m Handseals: Snake, Ram, Hare, Dog, Snake Speed: 75 Description: The user calls forth a wooden dragon that is about 30m long and 1m wide. This dragon can be used to attack a target with blunt force or to wrap around larger targets in order to sap Chakra. Contact with this dragon causes the target to lose 50 Chakra. After initial contact, for each additional turn the target is still in contact with the dragon they will lose another 30 Chakra. This jutsu receives no discounts and A ranked upkeep must be paid for extended upkeep each turn. Requirements: 5 Ninjutsu, 1k exp
Name: Wood Human Rank: S Type: Ninjutsu Element: Wood Range: Self Handseals: Snake Speed: NA Description: The user focuses Chakra for one turn before rising a massive humanoid wooden statue from which they control. It stands at 100m tall and is said to rival even Bijuu. Each part of the body has 140 durability. The wood human has a strength of 150 and a speed of 75. It requires 50 Chakra per turn to upkeep. No discounts are given for this tech. Requirements: 5 Ninjutsu, 3k EXP
Name: Sage Art Wood Release: True Several Thousand Hands Rank: S Type: Ninjutsu Element: Mokuton Range: Self Handseals: Clap Speed: NA Description: The user charges one post before rising a massive Buddha statue with uncountable hands all patterned in concentric rows. This costs 100 Chakra. These hands can be controlled freely by the user and have 50 strength each. The statue has a speed of 110. The statues two main hands stay clasped as if in prayer . the statue stands at 150m tall. One can maintain this jutsu for the cost of 50 Chakra each turn. This technique however is a one shot attack as when the user chooses to rush forward and release its attack onto the enemy, it is so powerful that it also causes the statue to crumble. After crumbling, this statue will revert into Wood Human without paying costs for wood human. Requirements: Must have Wood Human and access to Senjutsu, 2k exp
Name: Advent of a World Flowering Trees Rank: S Type: Ninjutsu Element: Mokuton Range: 100m radius Handseals: Snake Speed: 75 Description: The user creates a massive forest of trees which is 100m in radius. Each of these trees grows to roughly 15m tall. Anyone within this forest can be confined by branches moving at the users will so long as they are sentient as to where the enemy is. In no way do these trees have wills of their own
The trees also release a pollen that slows the enemy gradually until they fall into a sleep state. Breathing the pollen for one post causes a drop in speed by thirty points. After two posts one will drop speed for a total of fifty points. After three posts the target is incapacitated for one turn. This jutsu can be maintained for S rank upkeep. Requirements: 5 Ninjutsu, 1k EXP.
- Genjutsu:
Name: Soulbane Rank: S Type: Genjutsu Element: None Range: 30m Radius Handseals: 15 Speed: 80 Description: The user creates a mass confusion genjutsu that allows them to influence the enemy into changing their mind about who their true enemy is. The target will be acting as if upon their own will, legitimately brainwashed that their closest allies are their most fearsome enemies. Aside from generic methods of expelling genjutsu, this jutsu can also be negated by losing consciousness . After doing so the user will have no memory of events that occurred while under the influence of Soulbane. Requirements: 5 in Genjutsu, 10 A+ rank genjutsu, 5 or more control based Genjutsu
Name: Genjutsu Binding Rank: A Type: Genjutsu Element: None Range: 50m Radius Handseals: Tiger Speed: 80 m/s Description: The user releases a small vibration just strong enough to trigger the sense of touch. Those who feel this touch will fall into a state of pseudo-paralysis and will be unable to move anything but their face. Requirements: 5 in Genjutsu, 10 A+ Ranked genjutsu, 5 touch based genjutsu.
Name: Ephemeral Rank: B Type: Genjutsu Element: None Range: Line of Sight Handseals: None Speed: Instant Description: This jutsu acts as a substitute trigger for other genjutsu. The user points at a target and that target is then susceptible to a genjutsu of the user's choice. The user must still pay Chakra for genjutsu used after Ephemeral is activated. Requirements: 5 in Genjutsu, 7 A+ Ranked Genjutsu and 3 S Ranked Genjutsu (Total of 10)
Name: Ephemeral Deception Rank: A Type: Genjutsu Element: None Range: Line of Sight Handseals: None Speed: Instant Description: The user points at a target, using Ephemeral to trigger this genjutsu. (Cost for Ephemeral jutsu does not have to be paid.) This jutsu allows the user to disguise the target with a genjutsu. Such as disguising shuriken to look like crows or cause an opponent's body to look like that of an ally or enemy's. Requirements: Ephemeral
Name: Spoken Word Genjutsu Rank: A Type: Genjutsu Element: None Range: Self Handseals: None Speed: Sound Description: As long as the user maintains this jutsu, they are able to use the sound of their voice as a trigger for other genjutsu. Simply blocking the ears may cause the target to avoid the effects of this jutsu. Requirements: 5 in Genjutsu, 10 A+ Ranked Genjutsu, at least 5 sound based genjutsu
- Taijutsu:
Name: Chakra Enhanced Strength Rank: A Type: Taijutsu Element: None Range: Touch Handseals: None Speed: NA Description: The users hands glow and power from strikes is increased exponentially! The user gains 60 Strength for the duration of which this jutsu is maintained Requirements: 75 Strength, 5 in Taijutsu
Name: Hachimon Rank: - Type: Taijutsu Element: None Range: Self Handseals: None Speed: Varies Description: The Eight Gates are eight specific tenketsu on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body.
The Gate of Opening: Requires 500 exp. Upon opening this gate, the user's Strength and Speed are increased by 15 points. Durability is increased by 5. They are allowed to use the Front Lotus technique. This gate can only be maintained for a total of five turns. 10 Chakra for activation. No Chakra to maintain. Debuff of 10 to all stats after deactivation for 3 turns.
The Gate of Healing: Requires 500 Exp. Upon opening this gate, the user's Strength and Speed are increased by 20 points. Durability is increased by 10. If they used a technique as straining as the Front Lotus, their stamina is revitalized. This gate can only be maintained for a total of four turns. 20 Chakra for activation. No Chakra to maintain. Debuff of 10 to all stats after deactivation for 4 turns. Slight damage to skin.
The Gate of Life: Requires 600 exp. Upon opening this gate, the user's Strength and Speed are increased by 25 points. Durability is increased by 15 They are allowed to use the Reverse Lotus technique. This gate can only be maintained for a total of four turns. 30 Chakra for activation. No Chakra to maintain. Debuff of 20 to all stats after deactivation for 3 turns. Causes broken bones throughout the body.
The Gate of Pain: Requires 700 exp. Upon opening this gate, the user's Strength and Speed are increased by 30 points. Durability is increased by 15 This gate can only be maintained for a total of three turns. 30 Chakra for activation. No Chakra to maintain. Debuff of 20 to all stats after deactivation for 4 turns. Causes several broken bones as well as internal bleeding.
The Gate of Limit: Requires 800 exp. Upon opening this gate, the user's Strength and Speed are increased by 40. Durability is increased by 20 This gate can only be maintained for a total of four turns. 50 Chakra for activation. No Chakra to maintain. Debuff of 35 to all stats after deactivation for 3 turns. Heavy damage to skin, several broken bones, slight internal bleeding and torn muscles during recovery.
The Gate of View: Requires 2000 exp. Upon opening this gate, the user's Strength and Speed are increased by an additional 55 points. Durability is increased by 25 This gate can only be maintained for a total of five turns. They are allowed to use the Morning Peacock technique. 60 Chakra for activation. No Chakra to maintain. Debuff of 35 to all stats after deactivation for 4 turns. Heavy damage to skin, several broken bones, heavy internal bleeding, rupturing of two minor organs and torn muscles during recovery
The Gate of Wonder: Requires 1000 exp. Upon opening this gate, the user's Strength and Speed are increased by 65. Durability is increased by 25. This gate can only be maintained for a total of four turns. They are allowed to use the Daytime Tiger technique. 70 Chakra for activation. No Chakra to maintain. Debuff of 35 to all stats after deactivation for 4 turns. Heavy damage to skin, several broken bones, heavy internal bleeding, many ruptured organs and full body shredded muscles fibers during recovery.
The Gate of Death: Requires 1500 exp. Upon opening this gate, the user's Strength and Speed are increased by 75 points. Durability is increased by 35. This gate can only be maintained for a total of three turns. They are allowed to use the Evening Elephant and Night Guy. 80 Chakra for activation. No Chakra to maintain. Death upon deactivation. Gates 7-8 are the only two that can surpass the cap of 150 stats, the others still cap your stats at 150.
Requirements: 4 Taijutsu for gates 1-5, 5 for 5-7. User must know at least 10 A+ Ranked Taijutsu
- Fuinjutsu:
Name: Reverse Four Symbol Sealing Rank: S Type: Fuinjutsu Element: None Range: 50m Radius Handseals: None Speed: 95 Description: The user places this seal on their chest or back as it requires a large amount of space to draw. Upon the time of their death, a large orb will be released from their body with little warning. Thus orb expands 50m in every direction, including the ground. Anything caught in the orb will be sealed. Requirements: 5 in Fuinjutsu, 10 A+ Ranked fuinjutsu Name: Dead Demon Consuming Seal Rank: S Type: Fuinjutsu Element: None Range: 100m Handseals: Snake → Boar → Ram → Rabbit → Dog → Rat → Bird → Horse → Snake → Clap Hands Speed: 85 Description: The user summons a shinigami after performing the necessary hand seals. Only the user is able to see or sense this shinigami. The shinigami is bound to the users soul and is only able to travel up to 100m from the user. Upon making contact with another living being, the shinigami will attempt to merge the soul of the target with that of the user. Should the target have less than 50% of their Chakra remaining, the target will have their soul stolen. Should they have more than 50% remaining, they can pay that 50% to resist the full effects of of this jutsu and instead will only have part of their soul consumed thus causing both arms to be paralyzed fully. After the soul of the target is consumed it is merged with the user. Two turns after this jutsu is complete the shinigami will kill the user. Requirements: 5 in Ninjutsu, 5 in Fuinjutsu, 10 A+ rank ninjutsu, 10 A+ Rank fuinjutsu Name: Jashinism Rank: S Type: Fuinjutsu Element: None Range: Self Handseals: None Speed: None Description: The user is immortal thanks to the influence of Lord Jashin so long as they continue to murder. These immortality on lasts up to one month (irl time) since the user has murdered their last PC or Staff NPC. Failure to do so will leave the user vulnerable to death just like a normal person. This requires no Chakra to use and is passive, requiring no activation. Requirements: 5 in Fuinjutsu, No clan, -1 Skill Point and 3k Exp Name: Curse Technique: Death Controlling Possessed Blood Rank: S Type: Fuinjutsu Element: None Range: Self Handseals: None Speed: None Description: The user ingests the blood of the target and this causes their body to become all black with only a white bone mask present on their face. After drawing a large triangle with a ring around it (2m diamete) on the ground, so long as the used stands within the seal any physical inflections dealt to the user will also be delivered to the target of which the blood was taken from. This requires an S rank upkeep. Requirements: Jashinism - Juinjutsu:
Name: Jōtai Ichi (State 1) Rank: A-Rank Type: Juuinjutsu, Curse Seal Element: Natural Energy Range: Self Handseals: N/A Speed: Spreads @80 Description: At this stage all curse seals grants the same benefits, although the degree to which it spreads and the patterns will depend on the type of curse seal itself. Whenever the curse seal is activated during the first stage, the user feels a brief amount of pain. This of course will occur the longer the user keeps the curse seal active. After 2 turns active, the user will feel aching pains all over their body, for one post. At this stage where the user is lacking in mastery of the curse seal. After 4 turns they will begin to lose themselves, becoming beast like, finding it hard to differentiate between friends and foes. As such they will go on a rampage which can last up to 8 posts. If they run out of Chakra during this state, then the seal will consume their mind and they will die. The curse seal however of course can be mastered with regular use. The curse seals also grants their user the use of Nature Energy instead of just normal Chakra.
The Curse Seal of Heaven consists of three tomoe (the design known as mitsudomoe), similar to the Sharingan, which when activated, the seal turns orange-red and spread like flame markings across the user's body.
The Curse Seal of Earth It consists of three slightly curved lines, which spread in a rip-like pattern. The seal is located of the upper portion of user's chest over his/her manubrium. When the first level is activated, the seal turns orange-red and expands in lines spreading all over user's body in contorting and parallel lines.
Advantages:
1.Grants the User 250 Senjutsu/Nature Chakra. Once this Runs out, the Curse seal draws on the user's own Chakra reserves. 2.Takes 25 Chakra points per turn once Senjutsu Chakra runs out. 3. Jutsus gain +1 Rank in Strength when in use. This goes up to B-rank Jutsus. So D=C in strength, C=B and B=A-rank level in Strength. 4. Gains +25 Stat Points in Strength, Speed and Durability. 5. Reduces fits of rage ever time it gets used, which amounts to mastery of the first state. First use reduces range by 2 post, and this carries on until state one is mastered. So 4 IC use of the Curse Seal is beneficial. Can be done as part of Training. 600 words Minimum Training Sessions.
Disadvantages:
1.Enters a Fit of rage that lasts up to 8 posts. Can reduce this by using the Curse Seal IC 2. Takes 25 Chakra points per turn once Senjutsu Chakra runs out. 3. Cannot learn or use Sage mode while having the Curse Seal 4. All Stats gets reduced to Half once the Curse Seal gets deactivated if not mastered. 5. Will die if you run out of both Normal and Senjutsu Chakra. 6. Jutsu effectiveness is now -1 rank if Curse Seal is not mastered when deactivated. This is for state 1.
Requirements: 5 in Fuuinjutsu, must have the Juuinjutsu Skill. Must have 10+ A ranked juinjutsu techniques to qualify. +10 Juuinjutsu Techniques. 1000 Exp
Name: Jōtai Ni-State Two-Curse Seal of Heaven Rank: S-rank Type: Juinjutsu Curse Seal Element: Natural Energy Range: Self Handseals: N/A Speed: Spreads@80 Description: The curse seal of Heaven second state turns the user's skin dark-grey and their hair grows and turns dark blue. The user's eyes also turns dark grey. Additionally, they also goew webbed-claw-shaped wings from their back which can be used to fly and glide, and a dark, star-shaped mark appeared across the bridge of their nose. During this state the user also gains several enhancements, which can make them quite formidable as an opponent.
Advantages:
1.Grants the User 450 Senjutsu/Nature Chakra. Once this Runs out, the Curse seal draws on the user's own Chakra reserves. 2.Takes 35 Chakra points per turn once Senjutsu Chakra runs out. 3.Jutsus gain +1 Rank in Strength when in use. This goes up to B-rank Jutsus. So D=C in strength, C=B and B=A-rank level in Strength. 4. Gains +40 Stat Points in Strength, Speed and Durability. 5. Reduces fits of rage ever time it gets used, which amounts to mastery of the first state. First use reduces range by 2 post, and this carries on until state one is mastered. So 4 IC use of the Curse Seal is beneficial. Can be done as part of Training. 800 words Minimum Training Sessions.
Disadvantages:
1.Enters a Fit of rage that lasts up to 8 posts. Can reduce this by using the Curse Seal IC 2.Takes 35 Chakra points per turn once Senjutsu Chakra runs out. 3. Cannot learn or use Sage mode while having the Curse Seal 4. All Stats gets reduced to Half once the Curse Seal gets deactivated if not mastered. 5. Will die if you run out of both Normal and Senjutsu Chakra. 6. Jutsu effectiveness is now -1 rank if Curse Seal is not mastered when deactivated. This is for state 2. 7. Loses a further 30 Chakra Points when deactivated if not mastered. Seal becomes dormant if not used for 1 month IRL. Must the repeat the mastery process from state 1 and 2 via word count. Requirements: 5 in Fuuinjutsu, must have the Juuinjutsu Skill. Must have mastered state 1. Must have 10 A+ Juinjutsu to qualify, first state must be obtained first. Must consume the Mind Awakening Pill. Must first do a 1000 word training IC describing taking the advancement process. Also requires Four Black Fogs Formation Technique. 1500 Exp to Purchase.
Can be given IC by the curse seal user, at the cost of having their consciousness and influence reside within the seal.
Name: Jōtai Ni-State Two-Curse Seal of Earth Rank: S-rank Type: Juuinjutsu Element: Nature Energy Range: Self Handseals: N/A Speed: Spreads@80 Description:
When the second level of this seal is active, the user takes on a dinosaur-like appearance complete with a tail. Several large bones also protrude from his darkened skin and gains four distinguishing figures: two dark black curved like markings under his eyes - one under each eye and two as elongated eyebrows - one above each eye. Please note the bones protruding cannot be manipulated, as it may have been an influence of Kimimaro's Kaguya KKG. In this case, while the bones are solid, they're mainly aesthetics. During this state the user also gains several enhancements, which can make them quite formidable as an opponent.
Advantages:
1.Grants the User 450 Senjutsu/Nature Chakra. Once this Runs out, the Curse seal draws on the user's own Chakra reserves. 2.Takes 35 Chakra points per turn once Senjutsu Chakra runs out. 3.Jutsus gain +1 Rank in Strength when in use. This goes up to B-rank Jutsus. So D=C in strength, C=B and B=A-rank level in Strength. 4. Gains +40 Stat Points in Strength, Speed and Durability. 5. Reduces fits of rage ever time it gets used, which amounts to mastery of the first state. First use reduces range by 2 post, and this carries on until state one is mastered. So 4 IC use of the Curse Seal is beneficial. Can be done as part of Training. 800 words Minimum Training Sessions.
Disadvantages:
1.Enters a Fit of rage that lasts up to 8 posts. Can reduce this by using the Curse Seal IC 2.Takes 35 Chakra points per turn once Senjutsu Chakra runs out. 3. Cannot learn or use Sage mode while having the Curse Seal 4. All Stats gets reduced to Half once the Curse Seal gets deactivated if not mastered. 5. Will die if you run out of both Normal and Senjutsu Chakra. 6. Jutsu effectiveness is now -1 rank if Curse Seal if not mastered when deactivated. This is for state 2. 7. Loses a further 30 Chakra Points when deactivated if not mastered. Seal becomes dormant if not used for 1 month IRL. Must the repeat the mastery process from state 1 and 2 via word count.
Requirements: 5 in Fuuinjutsu, must have the Juuinjutsu Skill. Must have mastered state 1. Must have 10 A+ Juinjutsu to qualify, first state must be obtained first. Must consume the Mind Awakening Pill. Must first do a 1000 word training IC describing taking the advancement process. Also requires Four Black Fogs Formation Technique. 1500 Exp to Purchase.
Can be given IC by the curse seal user, at the cost of having their consciousness and influence reside within the seal.
- Medical Ninjutsu:
Name: Strength of One Hundred Rank: S Type: Iryo Ninjutsu Element: None Range: Self Handseals: None Speed: NA Description: The user consumes all of their creation tokens and completely heals themselves at near instantaneous rates for the next two turns. They cannot die for the next two turns as well. This jutsu can only be used once every six turns and begins cooldown after the duration ends. This jutsu requires at least 5 creation tokens to be consumed upon use to have any effects. Requirements: Creation Rebirth, 2000 EXP, 5 in Iryo
- Kugujutsu:
Name: Chikamatsu Collection of Ten Puppets Rank: S Type: Kugujutsu Element: None Range: Chakra Thread Handseals: None Speed: NA Description: The user summons the ten Chikamatsu puppets and is able to control them freely, one for each finger. This mode requires 45 upkeep per turn to be paid. This jutsu receives no discounts. Requirements: 5 Kugujutsu Stat, 10 A+ ranked Kugujutsu
- Abilities :
Cursed Seal Creation/Juinjutsu: Must have 5 in Fuinjutsu, as well as 5 A ranked Fuinjutsu and 2 S ranked Fuinjutsu.
One Handed Handseals: Must have 5 in Ninjutsu, as well as 10 A ranked Ninjutsu and 10 S ranked ninjutsu.
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| | | Webmaster Administrator
Posts : 1430 Join date : 2015-02-27 Age : 28
| Subject: Re: Limited List 2.0 Sat Oct 03, 2015 9:24 pm | |
| Limiteds are now open again. Anyone with previously bought limiteds may keep them however in 2 weeks time you must have met the new requirements. If you have not met them within 2 weeks of this post, your limited will be deactivated. If 2 weeks has passed after it was deactivated and you have yet to meet the new requirements, you will loose your limited | |
| | | Webmaster Administrator
Posts : 1430 Join date : 2015-02-27 Age : 28
| Subject: Re: Limited List 2.0 Fri Oct 09, 2015 2:37 pm | |
| Sage mode requirements heightened. Those who have sage mode have 2 weeks to meet the requirements before the technique is deactivated. A week after, if they still haven't met the requirements, they will loose their technique and spot~ | |
| | | Webmaster Administrator
Posts : 1430 Join date : 2015-02-27 Age : 28
| Subject: Re: Limited List 2.0 Fri Oct 09, 2015 5:29 pm | |
| Can't edit first post for some reason. Cursed seals: Requires 5 Fuinjutsu. 10 A+ ranked fuinjutsu to be able to utilize Juinjutsu. In order to utilize Orochimaru's Juinjutsu, one must have 10 A+ ranked Juinjutsu.
Curse Seals while powerful are also a double edged sword, in that they often almost take as much as they give. A curse seal can sometimes have fatal consequences, which means those using the curse seal has to show some caution. There are two stages to the curse seal, each one with its own advantages and disadvantages.
Name: Jōtai Ichi (State 1) Rank: A-Rank Type: Juuinjutsu, Curse Seal Element: Natural Energy Range: Self Handseals: N/A Speed: Spreads @80 Description: At this stage all curse seals grants the same benefits, although the degree to which it spreads and the patterns will depend on the type of curse seal itself. Whenever the curse seal is activated during the first stage, the user feels a brief amount of pain. This of course will occur the longer the user keeps the curse seal active. After 2 turns active, the user will feel aching pains all over their body, for one post. At this stage where the user is lacking in mastery of the curse seal. After 4 turns they will begin to lose themselves, becoming beast like, finding it hard to differentiate between friends and foes. As such they will go on a rampage which can last up to 8 posts. If they run out of Chakra during this state, then the seal will consume their mind and they will die. The curse seal however of course can be mastered with regular use. The curse seals also grants their user the use of Nature Energy instead of just normal Chakra.
The Curse Seal of Heaven consists of three tomoe (the design known as mitsudomoe), similar to the Sharingan, which when activated, the seal turns orange-red and spread like flame markings across the user's body.
The Curse Seal of Earth It consists of three slightly curved lines, which spread in a rip-like pattern. The seal is located of the upper portion of user's chest over his/her manubrium. When the first level is activated, the seal turns orange-red and expands in lines spreading all over user's body in contorting and parallel lines.
Advantages:
1.Grants the User 250 Senjutsu/Nature Chakra. Once this Runs out, the Curse seal draws on the user's own Chakra reserves. 2.Takes 25 Chakra points per turn once Senjutsu Chakra runs out. 3. Jutsus gain +1 Rank in Strength when in use. This goes up to B-rank Jutsus. So D=C in strength, C=B and B=A-rank level in Strength. 4. Gains +25 Stat Points in Strength, Speed and Durability. 5. Reduces fits of rage ever time it gets used, which amounts to mastery of the first state. First use reduces range by 2 post, and this carries on until state one is mastered. So 4 IC use of the Curse Seal is beneficial. Can be done as part of Training. 600 words Minimum Training Sessions.
Disadvantages:
1.Enters a Fit of rage that lasts up to 8 posts. Can reduce this by using the Curse Seal IC 2. Takes 25 Chakra points per turn once Senjutsu Chakra runs out. 3. Cannot learn or use Sage mode while having the Curse Seal 4. All Stats gets reduced to Half once the Curse Seal gets deactivated if not mastered. 5. Will die if you run out of both Normal and Senjutsu Chakra. 6. Jutsu effectiveness is now -1 rank if Curse Seal is not mastered when deactivated. This is for state 1.
Requirements: 5 in Fuuinjutsu, must have the Juuinjutsu Skill. Must have 10+ A ranked Fuuinjutsu techniques to qualify. +10 Juuinjutsu Techniques. 1000 Exp
Name: Jōtai Ni-State Two-Curse Seal of Heaven Rank: S-rank Type: Juinjutsu Curse Seal Element: Natural Energy Range: Self Handseals: N/A Speed: Spreads@80 Description: The curse seal of Heaven second state turns the user's skin dark-grey and their hair grows and turns dark blue. The user's eyes also turns dark grey. Additionally, they also goew webbed-claw-shaped wings from their back which can be used to fly and glide, and a dark, star-shaped mark appeared across the bridge of their nose. During this state the user also gains several enhancements, which can make them quite formidable as an opponent.
Advantages:
1.Grants the User 450 Senjutsu/Nature Chakra. Once this Runs out, the Curse seal draws on the user's own Chakra reserves. 2.Takes 35 Chakra points per turn once Senjutsu Chakra runs out. 3.Jutsus gain +1 Rank in Strength when in use. This goes up to B-rank Jutsus. So D=C in strength, C=B and B=A-rank level in Strength. 4. Gains +40 Stat Points in Strength, Speed and Durability. 5. Reduces fits of rage ever time it gets used, which amounts to mastery of the first state. First use reduces range by 2 post, and this carries on until state one is mastered. So 4 IC use of the Curse Seal is beneficial. Can be done as part of Training. 800 words Minimum Training Sessions.
Disadvantages:
1.Enters a Fit of rage that lasts up to 8 posts. Can reduce this by using the Curse Seal IC 2.Takes 35 Chakra points per turn once Senjutsu Chakra runs out. 3. Cannot learn or use Sage mode while having the Curse Seal 4. All Stats gets reduced to Half once the Curse Seal gets deactivated if not mastered. 5. Will die if you run out of both Normal and Senjutsu Chakra. 6. Jutsu effectiveness is now -1 rank if Curse Seal is not mastered when deactivated. This is for state 2. 7. Loses a further 30 Chakra Points when deactivated if not mastered. Seal becomes dormant if not used for 1 month IRL. Must the repeat the mastery process from state 1 and 2 via word count. Requirements: 5 in Fuuinjutsu, must have the Juuinjutsu Skill. Must have mastered state 1. Must have 10+ FuuinJutsu to qualify, first state must be obtained first. +10 Juuinjutsu techniques. Must consume the Mind Awakening Pill. Must first do a 1000 word training IC describing taking the advancement process. Also requires Four Black Fogs Formation Technique. 1500 Exp to Purchase.
Can be given IC by the curse seal user, at the cost of having their consciousness and influence reside within the seal.
Name: Jōtai Ni-State Two-Curse Seal of Earth Rank: S-rank Type: Juuinjutsu Element: Nature Energy Range: Self Handseals: N/A Speed: Spreads@80 Description:
When the second level of this seal is active, the user takes on a dinosaur-like appearance complete with a tail. Several large bones also protrude from his darkened skin and gains four distinguishing figures: two dark black curved like markings under his eyes - one under each eye and two as elongated eyebrows - one above each eye. Please note the bones protruding cannot be manipulated, as it may have been an influence of Kimimaro's Kaguya KKG. In this case, while the bones are solid, they're mainly aesthetics. During this state the user also gains several enhancements, which can make them quite formidable as an opponent.
Advantages:
1.Grants the User 450 Senjutsu/Nature Chakra. Once this Runs out, the Curse seal draws on the user's own Chakra reserves. 2.Takes 35 Chakra points per turn once Senjutsu Chakra runs out. 3.Jutsus gain +1 Rank in Strength when in use. This goes up to B-rank Jutsus. So D=C in strength, C=B and B=A-rank level in Strength. 4. Gains +40 Stat Points in Strength, Speed and Durability. 5. Reduces fits of rage ever time it gets used, which amounts to mastery of the first state. First use reduces range by 2 post, and this carries on until state one is mastered. So 4 IC use of the Curse Seal is beneficial. Can be done as part of Training. 800 words Minimum Training Sessions.
Disadvantages:
1.Enters a Fit of rage that lasts up to 8 posts. Can reduce this by using the Curse Seal IC 2.Takes 35 Chakra points per turn once Senjutsu Chakra runs out. 3. Cannot learn or use Sage mode while having the Curse Seal 4. All Stats gets reduced to Half once the Curse Seal gets deactivated if not mastered. 5. Will die if you run out of both Normal and Senjutsu Chakra. 6. Jutsu effectiveness is now -1 rank if Curse Seal if not mastered when deactivated. This is for state 2. 7. Loses a further 30 Chakra Points when deactivated if not mastered. Seal becomes dormant if not used for 1 month IRL. Must the repeat the mastery process from state 1 and 2 via word count.
Requirements: 5 in Fuuinjutsu, must have the Juuinjutsu Skill. Must have mastered state 1. Must have 10+ FuuinJutsu to qualify, first state must be obtained first. +10 Juuinjutsu techniques. Must consume the Mind Awakening Pill. Must first do a 1000 word training IC describing taking the advancement process. Also requires Four Black Fogs Formation Technique. 1500 Exp to Purchase.
Can be given IC by the curse seal user, at the cost of having their consciousness and influence reside within the seal. | |
| | | Ryan
Posts : 500 Join date : 2015-08-04
| Subject: Re: Limited List 2.0 Sun Oct 11, 2015 11:57 pm | |
| Updated to include more limiteds | |
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| Subject: Re: Limited List 2.0 | |
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