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| Senji K's Sheet | |
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Senji K Suna Jounin
Posts : 8 Join date : 2015-10-17
| Subject: Senji K's Sheet Mon Oct 19, 2015 4:38 pm | |
| Character Profile Name: Senji Killyamite Age: 31 Clan: N/A (+1 SP) Village: Sunagakure Ninja Rank: Jounin (A) Character Development Friends: Not established Enemies: Not established Misc: New character, nothing yet established (Will be updated) Combat Ability Ninja SkillsNinjutsu: 5 Taijutsu: 0 Genjutsu: 5 Bukijutsu: 0 Fuinjutsu: 0 Kugutsu: 0 Medical Ninjutsu: 0 StatsStrength: 10 Speed: 70 Durability: 20 Handseal Speed: 50 ArsenalElements: Suiton/Raiton (750) Chakra: 400 Weapons & Items: Basic Ninja Tools Jutsu: Starting Academy E Ranks D-5(500 EXP) - Spoiler:
Name: Body Flicker Technique Rank: D Type: Ninjutsu Element: N/a Range: - Handseals: Ram Speed: Boosts user's Speed by 30 Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (May not initiate an attack until the next post. This applies to all techniques akin to this jutsu.)
Name: Kai ~ Release Rank: D Type: Ninjutsu Element: N/A Range: Close Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Hiding in Water Technique Rank: D Type: Ninjutsu Element: Water Range: Close Handseals: Tiger Description: The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hiding in Rock Technique. It was shown that this technique is usable even in water as shallow as a puddle, as seen when the Demon Brothers used it to ambush Tazuna and his bodyguards. In the anime, a member of the Nokizaru Group also employed this technique during a mission to retrieve a scroll from Kumogakure shinobi. While leaving concealment, water simply appeared on the floor and rose up, revealing the user.
Name: Dense Air Advantage Rank: D Type: Ninjutsu Element: Water Release Range: 10 meters Handseals: Boar Speed: N/A Description: When in a mist or otherwise in an area with a great abundance of water (IE, Lake, Beach, etc.) The user is able to convert a nearby small pocket of air and through a combination of chakra nature conversion and condensation, convert it into 100 cubic centimeters of water. After the conversion takes place, the water simply exists as water behaving as it should (likely falling from it's created position within the air to whatever the ground would be.
Name: Hidden Mist Technique Rank: D Type: Ninjutsu Element: Water Range: Long Handseals: Tiger Description:This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
C-4 (600 EXP) - Spoiler:
Name: Water Release: Gunshot Rank: C Type: Nin Element: Water Range: 15m Handseals: Tiger Speed: 35 Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.
Name: Wild Bubble Wave Rank: C Type: Ninjutsu Element: Water Range: 10 meters Handseals: Tiger, Ram, Rat. Speed: 50 Description: The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.
Name: Demonic Illusion: False Surroundings Technique Rank: C-rank Type: Genjutsu Element: None Range: Long (20m) Handseals: Rat, Ram Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu.
Name: Golden Glove Rank: C Type: Ninjutsu Element: Lightning Release Range: Self/Touch Handseals: Monkey Speed: N/A Description: After the needed handseal is performed by the user they may coat either of their hands in lightning chakra. Upon contact with another individual using the coated hand, the user creates a kind of taser effect causing the touched individual to be electrocuted with enough force to easily stun a normal human body for the duration of the contact though it is incapable of further damage and all damage done by this technique is temporary. (Can be ignored with 60 or higher Durability). In the event of damage coming to the hand anything of equivalent rank or higher can break the glove apart, however, lightning release of the same rank cannot.
B-8 (1750 EXP) - Spoiler:
Name: Lightning Release: Thunderbolt Rank: B Type: Nin Element: Raiton Range: 20m Handseals: Tiger → Snake → Tiger → Bird → Tiger → Ram → Tiger Speed: 60 Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source.
Name: Lightning Strike Rank: B Type: Nin Element: Raiton Range: 5m Handseals: Tiger → Snake → Dog Speed: 70 Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can avoid obstacles in the way by bending its shape.
Name: Water Release: Exploding Water Colliding Wave Rank: B Type: Nin Element: Water Range: 30m Handseals: Snake Speed: 60 Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. Afterwards, the excess water can be used for additional Water Release techniques.
Name: Dustless Bewildering Cover Rank: B Type: Ninjutsu Element: Water Range: Self Handseals: Tiger Speed: N/A Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means. This technique utilises water vapour to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique.
Name: Demonic Illusion: Double False Surroundings Technique Rank: B-rank Type: Genjutsu Element: None Range: 15m Handseals: Rat, Ram Description: This technique places another illusion within another illusion created by the user. When the target dispels the first illusion, they will not realize that a second is in place.
Name: Lightning Illusion Flash of Lightning Pillar Rank: B-rank Type: Genjutsu Element: Lightning Release Range: 10m Handseals: Ram → Horse → Snake → Tiger Speed: Light moves at Speed of 145 Description: This technique blinds the enemy with an extremely bright light that appears to emanate from the user's body. Those who see and are blinded by the light are then caught within a genjutsu. Requires Lightning element.
Name: Chakra Lock Rank: B Type: Ninjutsu Element: N/A Range: 25 meters Handseals: Dog → Monkey → Boar Speed: 30 Description: This technique is unique in that it is used strictly as an augmenting force to other jutsu. The activation of this technique requires that the user's chakra be in a maintained form outside of the user's body and within the range of the technique. Once activated, the user is capable of sending another jutsu to the area specified, via the requirements (The user's chakra), at an increased speed (30) as a result of causing the disembodied chakra to 'pull' it. This technique can only affect jutsu of equal rank of lower. IE: the remnant water left over from 'Water Release: Exploding Water Colliding Wave' could be 'chakra locked' and the user could be pulled along inside 'Water Shark Missile Jutsu at a greater speed to that spot via the chakra lock effect between The Shark Missile and Water Colliding Wave.
Name: Water Shark Missile Jutsu Rank: B Type: Ninjutsu Element: Water Range: 15 Meters Handseals: Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram Speed: 50 Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their speed.
A-3 (1500 EXP) - Spoiler:
Name: Bringer-of-Darkness Technique Rank: A Type: Genjutsu Element: None Range: 20m Handseals: Tiger Description: This technique exerts a hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses.
Name: Hidden Mist Hell Rank: A Type: Genjutsu Element: Water Release Range: 80 meters Handseals: Dragon → Horse Speed:N/A Description: A high level Genjutsu requiring both a source of water and mist to be present within the technique's range to be activated. Once activated, the user expands the mist to it's full range beginning it's effect as a wide range Genjutsu. The mist takes on a great spreading effect of chakra, similar to that of clone techniques, nullifying the user's ability to use techniques requiring greater chakra cost than this technique. However inside this chakra spreading causes a great enough chakra density (as the mist is recycled through the user's chakra network to sustain it) to nullify sensory techniques of equal or lower rank to those inside, and those of lower rank only to those outside. As an additional effect of the extremely chakra dense mist, the process of seeing the user's chakra is extremely difficult allowing only the highest levels of chakra visualization, at least on par with Mastered Byakugan level. The mist also maintains a physical form until cancelled by the user, so while releasing the Genjutsu to yourself would dispel the illusions it would not eliminate the mist itself or eliminate the illusions from others inside the mist. Once the mist has settled into position the Illusions immediately start. Though a maximum of one illusion may occur per human and/or summon within the technique's range, these illusions (however many come to exist) are capable of taking on the image of anyone within the mist. Though these images are simply images, they have no physical body or form and thus cannot interact physically. However, the illusions possess some abilities. The first being the most obvious in that they can be seen and the visual representation of the technique is capable of going so far even as to appear to be able to replicate the user's jutsu, though these are also only of sight and sound. The second ability of the illusions is less obvious in that they can be heard. These illusions are capable of replicating sounds the user has heard before. These illusions are all controlled by the user's will, capable of acting in any way he/she sees fit such as attacking, talking, defending, etc. However as stated before these illusions hold no real form and cause no perception of damage or physical presence if contact is made between anything physical or any illusion. As the mist holds a physical form it is capable of being dealt with in physical ways, unlike most Genjutsu (IE Blowing it away, temperature change clearing, stepping slightly outside of the range).
Name: Water Formation Pillar Rank: A Type: Ninjutsu Element: Water Range: 50 meters Handseals: Tiger Speed: 90 Description: A defensive technique where chakra kneaded inside the body is converted into water and then expelled from the mouth in a dense, curved torrent, near-instantaneously creating a circular barricade that can be used to intercept incoming attacks.
Other Experience: (2000 + Double EXP = 4000 - 3,250 from Jutsu and 750 from Second Element) 0 Ryo: 1,500
Last edited by Senji K on Wed Oct 28, 2015 7:29 am; edited 2 times in total | |
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Posts : 1430 Join date : 2015-02-27 Age : 28
| Subject: Re: Senji K's Sheet Mon Oct 19, 2015 4:49 pm | |
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| | | Senji K Suna Jounin
Posts : 8 Join date : 2015-10-17
| Subject: Re: Senji K's Sheet Sat Oct 24, 2015 8:39 pm | |
| Update: Adding Jutsu, Claiming Exp, Changing Jutsu I talked with Horus and as I've not made any IC posts yet I'm removing Mirage Genjutsu for 500 EXP (A-Rank) and applying it to this update. Training for 2, Buying the rest. Gained/Spent: Jutsu Gained: - Spoiler:
Name: Chakra Lock Rank: B Type: Ninjutsu Element: N/A Range: 25 meters Handseals: Dog → Monkey → Boar Speed: 30 Description: This technique is unique in that it is used strictly as an augmenting force to other jutsu. The activation of this technique requires that the user's chakra be in a maintained form outside of the user's body and within the range of the technique. Once activated, the user is capable of sending another jutsu to the area specified, via the requirements (The user's chakra), at an increased speed (30) as a result of causing the disembodied chakra to 'pull' it. This technique can only affect jutsu of equal rank of lower. IE: the remnant water left over from 'Water Release: Exploding Water Colliding Wave' could be 'chakra locked' and the user could be pulled along inside 'Water Shark Missile Jutsu at a greater speed to that spot via the chakra lock effect between The Shark Missile and Water Colliding Wave.
Name: Hidden Mist Hell Rank: A Type: Genjutsu Element: Water Release Range: 80 meters Handseals: Dragon → Horse Speed:N/A Description: A high level Genjutsu requiring both a source of water and mist to be present within the technique's range to be activated. Once activated, the user expands the mist to it's full range beginning it's effect as a wide range Genjutsu. The mist takes on a great spreading effect of chakra, similar to that of clone techniques, nullifying the user's ability to use techniques requiring greater chakra cost than this technique. However inside this chakra spreading causes a great enough chakra density (as the mist is recycled through the user's chakra network to sustain it) to nullify sensory techniques of equal or lower rank to those inside, and those of lower rank only to those outside. As an additional effect of the extremely chakra dense mist, the process of seeing the user's chakra is extremely difficult allowing only the highest levels of chakra visualization, at least on par with Mastered Byakugan level. The mist also maintains a physical form until cancelled by the user, so while releasing the Genjutsu to yourself would dispel the illusions it would not eliminate the mist itself or eliminate the illusions from others inside the mist. Once the mist has settled into position the Illusions immediately start. Though a maximum of one illusion may occur per human and/or summon within the technique's range, these illusions (however many come to exist) are capable of taking on the image of anyone within the mist. Though these images are simply images, they have no physical body or form and thus cannot interact physically. However, the illusions possess some abilities. The first being the most obvious in that they can be seen and the visual representation of the technique is capable of going so far even as to appear to be able to replicate the user's jutsu, though these are also only of sight and sound. The second ability of the illusions is less obvious in that they can be heard. These illusions are capable of replicating sounds the user has heard before. These illusions are all controlled by the user's will, capable of acting in any way he/she sees fit such as attacking, talking, defending, etc. However as stated before these illusions hold no real form and cause no perception of damage or physical presence if contact is made between anything physical or any illusion. As the mist holds a physical form it is capable of being dealt with in physical ways, unlike most Genjutsu (IE Blowing it away, temperature change clearing, stepping slightly outside of the range).
Name: Dense Air Advantage Rank: D Type: Ninjutsu Element: Water Release Range: 10 meters Handseals: Boar Speed: N/A Description: When in a mist or otherwise in an area with a great abundance of water (IE, Lake, Beach, etc.) The user is able to convert a nearby small pocket of air and through a combination of chakra nature conversion and condensation, convert it into 100 cubic centimeters of water. After the conversion takes place, the water simply exists as water behaving as it should (likely falling from it's created position within the air to whatever the ground would be.
Name: Golden Glove Rank: C Type: Ninjutsu Element: Lightning Release Range: Self/Touch Handseals: Monkey Speed: N/A Description: After the needed handseal is performed by the user they may coat either of their hands in lightning chakra. Upon contact with another individual using the coated hand, the user creates a kind of taser effect causing the touched individual to be electrocuted with enough force to easily stun a normal human body for the duration of the contact though it is incapable of further damage and all damage done by this technique is temporary. (Can be ignored with 60 or higher Durability). In the event of damage coming to the hand anything of equivalent rank or higher can break the glove apart, however, lightning release of the same rank cannot.
Name: Water Shark Missile Jutsu Rank: B Type: Ninjutsu Element: Water Range: 15 Meters Handseals: Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram Speed: 50 Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their speed.
Name: Water Formation Pillar Rank: A Type: Ninjutsu Element: Water Range: 50 meters Handseals: Tiger Speed: 90 Description: A defensive technique where chakra kneaded inside the body is converted into water and then expelled from the mouth in a dense, curved torrent, near-instantaneously creating a circular barricade that can be used to intercept incoming attacks.
Name: Hidden Mist Technique Rank: D Type: Ninjutsu Element: Water Range: Long Handseals: Tiger Description:This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Amount Left: 0 Link to Topic: https://shinobiworldwar.rpg-board.net/t1427-senji-customs#9235 (Customs Approval) https://shinobiworldwar.rpg-board.net/t1420-senji-solo-training (Training Topic) https://shinobiworldwar.rpg-board.net/t1088-sunagakure-village-updates#8917 (Gift Exp) End Totals: Ryo: 1,500 EXP: 0 Also I would like permission to edit my first post to put these jutsu in/in order/fix a spacing error.
Last edited by Senji K on Wed Oct 28, 2015 1:19 am; edited 2 times in total | |
| | | Cookie Monster
Posts : 218 Join date : 2015-08-06
| Subject: Re: Senji K's Sheet Wed Oct 28, 2015 1:03 am | |
| Make sure you post your up to date exp and ryo amounts in each post you change things. And your free to change the main page to update or add any jutsu/exp/ryo or anything really as long as its been approved. | |
| | | Cookie Monster
Posts : 218 Join date : 2015-08-06
| Subject: Re: Senji K's Sheet Wed Oct 28, 2015 1:11 am | |
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