SaintF
Posts : 3 Join date : 2015-08-04
| Subject: Nara, Shadow Manipulation Fri Aug 07, 2015 2:00 am | |
| Clan Name: Nara Clan Location: Suna Size: 1/5 Clan Ability Description: The Nara are masters of manipulating their own shadows for a variety of different means to fulfill specific goals. There are two basic categories of ways they can exhibit this unique control. One of which is funneled down to a specific technique that, while simple in nature, is rather complex in its mechanics. This is there primary ability known as the Shadow Possession jutsu where by connecting their own shadow with another’s, they can exhibit control over an individual but only to the degree that the victims posture and movements will mirror the users. Because of this, the technique has often been called the Shadow Mimicry technique. The full scope and capability of this technique depends entirely on the capability of the user and how much chakra they choose to utilize per application of the technique. It is limited to a distinct distance, but can be extended by passing ones own shadow through that of other objects. The other distinct method of manipulation can simply be described as shape control. Through this method their own shadow takes on a variety of shapes and solidifies to interact with the physical world on a tangible level. The full scope of this variation of the clans abilities depends on each individual technique that falls within its parameters. This application of jutsu falls entirely outside of the realm of the elemental wheel of balance and instead falls under the category of yin charka. This signifies that is primarily fueled by the mind and to those of the less educated sort, could be conceived as magical in nature. This deduction is furthered by the immense capacity of the Nara clansmen’s brain power. Concluded to be a hereditary trait within the clan, members have IQ levels that often exceed 200 which makes them naturally born genius’s in the art of strategy. Their perceptions and analytical skills are immeasurable. Often they can plan for many different outcomes for each choice. They can think so quickly that figuring out 50 end results based on one move to factor in each and every possibility that could alter the course of a battle. They are not psychic or fortunetellers and cannot factor in anomalies or information that is not made available to them. They simply use logic at a heightened level to have much better foresight than even the greatest generals. This also makes them excellent at tracking, negotiating, and detective work. There is a physical reason for this occurrence. It has been noted that the clan members have a portion of their chakra they cannot access for use in jutsu, (totaling 5 points). This chakra directly fuels their brain and provides the energy for such potent mental processes. History: Even before the villages, the Nara have had deep ties with the Daimyo' of the Wind country. Noticing the value in their intelligence, the Daimyo have enlisted them for many many years for tasks that are vastly different from the norm of a shinobi. Militarily, the country had its own army held in control by the capital. Often a Nara would be placed in a position of leadership for entire battalions, their mind being employed more so then their ability to manipulate chakra, although this of course was not a factor cast to the side either. Two or three others from the clan would be integrated among the army of "normals" as strategic aces in the hole. With their emphasis on fighting in an intelligent way coupled with the harsh landscape of the dessert, the wind country became a very formidable foe to have on the battlefield in large part thanks to these manipulators of shadow. Their use didn't stop there however. The Nara were also commonly placed as liasons with other countries, used as political pieces to gain footing and forge alliances. Particularly of note, they were quite capable of disarming conflicts before a single pair of opposing soldiers ever clashed. Their namesake quickly became a symbol of peace and hope in a world so war torn and bloody. It was only against the most heinous enemies that violence would become unavoidable and negotiations and a laughable concept. These services provided for many years gave the clan its massive wealth that it now possesses. Unfortunately it made their name fairly well known, which is an unfortunate tactical disadvantage. When the villages began forming, it was largely thanks to these generals that Suna even became to be. Although historically, and accurately so, all the credit goes to the Uzumaki for its formation. Although not evil, the personal nature of the Uzumaki clan did not mesh well with the Nara - Wind Daimyo dynamic that was already in place. The politicians in place at the time were very reluctant to provide any sort of funding at first and initially wanted to give the Nara support for a village instead. The clan that had aided the wind country for so long, however, saw the true edge the Uzumaki would provide. While the Nara could play a role and provide peace, the fuuinjutsu masters were keen on survival. Far too long the Nara had used the Wind country as a support beam in exchange for its services, while the Uzumaki had been on their own and were a true military force all their own. For this new emergence of shinobi villages, they were much better suited to lay the founding bricks. Using their influence, they convinced the Daimyo to give the Uzumaki full support with the condition that the Nara woud have to participate as Suna citizens so as to provide peace of mind to the desserts political spectrum. Bloodline Reputation: The Nara clansmen of note have most often been generals who have over come impossible odds or else politicians. Most often they are of a higher economic standing. They are also the lead clan for medical breakthroughs and various other research based discoveries including history, science, and chakra. Clan Jutsus: - Spoiler:
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[b]Name[/b]: Shadow Possession Technique [b]Rank[/b]: C [b]Type[/b]: Ninjutsu [b]Element[/b]: - [b]Range[/b]:25m [b]Handseals[/b]: 1 [b]Speed[/b]: 35 - 14m/s [b]Description[/b]: Extending and manipulating their shadow, the user will attempt to connect it with an individual or groups shadow(s). Upon connection, the victim(s) will find themselves unable to move on their own. Their posture will immediately reflect their captors and their bodies will mimic any motions the user of this jutsu makes. It is possible to break out of this technique, but requires a certain amount of strength. Alternately, the user can combat this strength with more chakra being fueled into the technique, effectively making it a battle of wills. A captured enemy who has the strength level of 65 or greater can break free of the technique unless the user pays 1.5x the regular upkeep cost. A captured enemy with 85 strength or greater increases this to 2x. Additionally the user must pay 50% more upkeep cost per extra enemy captured. 2 equating to 1.5x, 3 to 2x, 4 to 2.5x, etc.
[b]Name[/b]: Shadow Neck Bind [b]Rank[/b]: C [b]Type[/b]: Ninjutsu [b]Element[/b]: - [b]Range[/b]: - [b]Handseals[/b]:1 [b]Speed[/b]: - [b]Description[/b]: This technique branches off the shadow possession technique. From the victim’s feet, a shadowy hand will begin to wrap up their leg and eventually their body toward their neck. Upon arrival at this destination, the hand will proceed to strangle the target. Normally this process takes two posts to complete. At 65 strength of the victim, this is extended by a single post, and at 85 this is doubled taking two additional posts. The post following this timeline’s completion the victim will fall unconscious. If held for another post, the victim will be strangled to death. This can only be used on a single victim and not a group.
[b]Name[/b]: Shadow Vine [b]Rank[/b]: C [b]Type[/b]: Ninjutsu [b]Element[/b]: - [b]Range[/b]: 25m [b]Handseals[/b]: 1 [b]Speed[/b]: 35-14m/s [b]Description[/b]: The user solidifies their shadow and splits it into 25 thin strands that resemble vines as much as anything else. These can then, directed by hand movements of the user, extend outwards and be used for a variety of uses. This technique stems from their feet, though it can be manipulated in a way to travel up their body first and appear to originate from other areas as well. Some examples of uses of this technique would include grabbing items and wrapping up the opponent. Breaking free of this technique is possible after 2 posts of struggle at 65 strength, and only 1 at 85 strength.
[b]Name[/b]: Shadow Sewing Technique [b]Rank[/b]: B [b]Type[/b]: Ninjutsu [b]Element[/b]: - [b]Range[/b]: 40m [b]Handseals[/b]:5 [b]Speed[/b]: 50 - 22m/s [b]Description[/b]: The user creates ten thick tendrils from their shadow about the size of a quarter in diameter with piercing cone shaped heads made for penetration. These can be used to attack the target, either hitting vitals to kill and attacking multiple people at once, or simply using multiple tendrils to tie down up to two people, piercing through their body and reconnecting to the ground. One cannot struggle out of this technique and must find a way to remove/sever the tendrils to escape. A chakra based attack must be used to cut through the shadow and so a normal blade will not do the trick.
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Zevas Suna Jounin
Posts : 147 Join date : 2015-03-14
| Subject: Re: Nara, Shadow Manipulation Fri Aug 07, 2015 11:49 am | |
| can you add some more of the nara techs please | |
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Dray Kiri Chunin
Posts : 299 Join date : 2015-02-27
| Subject: Re: Nara, Shadow Manipulation Thu Sep 10, 2015 4:40 am | |
| Approved. Members can make their own techs. Locked and moved. | |
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| Subject: Re: Nara, Shadow Manipulation | |
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