Name: Water Whip
Rank: D
Type: Supplementary Ninjutsu
Element: Suiton
Range: Up to 30 meters
Handseals: Ram, Boar, Dragon, Tiger
Speed: user's speed/strength
Description:
This technique allows the user to create a whip made of pure water. This whip is designed to be a capture based weapon, allowing it to be controlled to wrap around the opponent. The water can be used to transfer lightning or ice attacks easily as it's, well, water.
Name: Ice Release: Engulfing Whip
Rank: D
Type: Supplamentary ninjutsu
Element: Hyouton
Range: 30 meters
Handseals: Confrontation Seal
Speed: Same as Parent technique
Description: This jutsu is a child of Water Whip. It allows the user to embed ice chakra into the water whip. This will create ice spikes along the length of the whip that cases damage. The inside of the whip remains liquid to allow fluid movement, however, the outside is coated in a flexible sheet of spiked ice.
Name: Hidden Water Serpent
Rank: D
Type: Ninjutsu
Element: Water
Range: up to 30 meters
Handseals: Boar, Dragon, Ram, Tiger
Speed: Based on user's speed
Description: This technique is the mother of all water snake techniques. This allows the user to seemingly summon 2 snakes from the user's arm made of water. These snakes attempt to strike at the opponent. Once this jutsu has been used, it allows the opening of other Water Serpent jutsu.
Name: Hidden Water Serpent: Coffin
Rank: C
Type: Ninjutsu
Element: Water
Range: Self(Opponent affected by Water Serpent)
Handseals: Tiger
Speed: Instant
Description: This technique utalizes water serpent tech. Once the person is effected by it, the user can activate this tech. This will engulf the opponent in a thick skin of water much like water prison. Instead, the user must maintain contact with the water snakes that are connected to their arm. The user can condense or expand the skin of water to make it harder or easier to breathe. If they so chose, the user can crush the person inside the jutsu.